Movement Utility Skills Guide

Documentation

You are reading the Movement Utility Skills guide. In Eternal Fantasy Online, there are four categories of skills: Weapon, Magic, Utility, and Profession. Mix and match these skills to customize your play style.

Unlike the other skill types that use Resource, Utility skills use Stamina. Movement skills provide maneuverability to dodge, improve positioning in combat, or overcome obstacles in your path.

Players may have a total of six skills available at any one time. It is customary to assign four slots to Weapon or Magic skills and two slots to Utility skills. With that said, there are no rules that govern skill assignment.

Each Utility skill has three different possible effects: standard, variant one, and variant two. Such options provide flexibility in how a skill is used in the moment.

Blueprint mods can further adjust the effect—or replace the effect—of a skill or a skill’s variant. Such changes are beyond the scope of this guide. Please refer to the Skill Blueprints guide for more information.

A summary of available Movement Utility skills is provided below. In case you want the full details of each skill, continue reading after the summary.

Summary

¤ Handspring (5 Stamina)

  • Variant 1: End facing opposite direction
  • Variant 2: Double the distance (+5 Stamina)

¤ Dash (10 Stamina)

  • Variant 1: End facing opposite direction
  • Variant 2: Double the distance (+10 Stamina)

¤ Roll (5 Stamina)

  • Variant 1: Prevent fall damage (+2 Stamina)
  • Variant 2: End facing opposite direction

¤ Slide (5 Stamina)

  • Variant 1: Slide down a slope (+5 Stamina)
  • Variant 2: Stop sliding

¤ Sprint (10 Stamina)

  • Variant 1: Wall run (-5 Stamina)
  • Variant 2: Pause/Resume Sprint

¤ Wall Kick (5 Stamina)

  • Variant 1: Consecutive Wall Kicks (+5 Stamina)
  • Variant 2: Double damage, +3 feet (+5 Stamina)
Gabe

Oh... yay

Utility skills are “so” cool

I can give up the ability to launch literal fireballs from my hands to... roll

John

I wouldn’t discount movement skills.

Gabe

What’s the benefit of wasting a skill on roll?

I can already roll

And I don’t need a skill for running, either

John

When’s the last time you ran? Or rolled? Or did a handspring?

Gabe

Alright, fine

I admit that I can’t do a handspring

But why would that even be helpful?

That’s all I’m saying

Utility skills are not balanced well against what weapon and magic skills offer

If I’m going to use a skill slot on a Utility skill, give me something cool!

John

Like what?

Gabe

I want to fly!

Or run on water

John

That would be broken. Besides, there are items that grant those abilities.

Gabe

Really?

John

Unless they get removed.

Gabe

Of course they’d get removed!

Anything remotely cool gets removed!

Utility Skills

¤ Dash [Lvl. 1]

  • Stamina: 10
  • Distance: 10 Feet
  • Untargetable: 1 Seconds
  • Cooldown: 18.5 Seconds

Partially shift out of reality and move 10 feet [9 + Skill Level] in the intended direction. Gain the Untargetable trait for 1 second. Cooldown lasts 18.5 seconds [20 - (1.5 × Skill Level)].

To others, a player who Dashes slips from one location to the other in a blur, pulling along tendrils of shadow from the End Plane.

Untargetable: Dodge all effects.

  • Skill Variant 1: End the Dash facing the opposite direction.
  • Skill Variant 2: (+10 Stamina Cost) Dash twice the distance without having to wait for the cooldown.

¤ Handspring [Lvl. 1]

  • Stamina: 5
  • Distance: 6 Feet
  • Cooldown: 18.5 Seconds

Immediately perform a handspring, moving 6 feet in the chosen direction. Cooldown lasts 18.5 seconds [20 - (1.5 × Skill Level)].

  • Skill Variant 1: End the handspring facing the opposite direction.
  • Skill Variant 2: (+5 Stamina Cost) Perform a double handspring instead, doubling the distance.

¤ Roll [Lvl. 1]

  • Stamina: 5
  • Cooldown: 18.5 Seconds

Roll in any direction, including backward. Used to avoid attacks and get out of range of negative effects. Cooldown lasts 18.5 seconds [20 - (1.5 × Skill Level)].

  • Skill Variant 1: (+2 Stamina Cost) Perform a Roll to absorb fall damage.
  • Skill Variant 2: End the Roll facing the opposite direction.

¤ Slide [Lvl. 1]

  • Stamina: 5
  • Speed: +7%
  • Cooldown: 18.5 Seconds

Immediately drop and slide in the faced direction whether or not the player is moving. Existing speed before Slide affects total distance. Cooldown lasts 18.5 seconds [20 - (1.5 × Skill Level)].

  • Skill Variant 1: (+5 Stamina Cost) Slide down a slope until the angle levels out. Move at +7% relative speed [Skill Level × 7] as long as the slope is at a 30-degree decline.
  • Skill Variant 2: Instead of performing a Slide, immediately stop sliding. This variant does not have a cooldown time.

¤ Sprint [Lvl. 1]

  • Stamina: 10
  • Speed: +10%
  • Duration: 5 Minutes

Increase base run speed by 10% [10 × Skill Level] for 5 minutes [4 + Skill Level]. This skill does not have a cooldown. Subsequent triggering of this skill will add 5 minutes [4 + Skill Level] to the duration.

  • Skill Variant 1: (-5 Stamina Cost) Wall run for 12 feet [10 + (2 × Skill Level)]. This variant requires Sprint to already be active and the player to be running.
  • Skill Variant 2: (Free) Pause and resume the Sprint skill as needed until the duration runs out.

¤ Wall Kick [Lvl. 1]

  • Stamina: 5
  • Damage: 35
  • Distance: 5 Feet
  • Cooldown: 18.5 Seconds

Use while airborne to quickly shift direction. Useful in avoiding traps or negative area effects. Can deal 35 damage [Skill Level × (35 + 1/2 Strength)]. Cooldown lasts 18.5 seconds [20 - (1.5 × Skill Level)].

  • Skill Variant 1: (+5 Stamina Cost) Consecutive kicks, used to climb vertical spaces as long as two walls are close enough and less than 1.5 seconds have elapsed.
  • Skill Variant 2: (+5 Stamina Cost) Perform a powerful kick that deals double damage and increases the distance traveled by up to 3 feet.

This concludes the Movement Utility Skills guide. There are other guides you should read to better enjoy your time in Eternal Fantasy Online. Below is a simple index of subjects that players found interesting.

Navigation

Skill System

  • Skill Trees
  • Weapon Skills
  • Magic Skills
  • Skill States
  • Skill Assignment
  • Skill Blueprints

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