You are reading the Guild guide. A guild is similar to a faction. It represents a group of players linked by a common interest, attitude, skill, goal, etc.
Players are limited to participating in one guild at a time, so choose carefully. If you choose a guild that does not fit your needs, you may leave the guild, which prevents joining another guild for one day.
Guild affiliation can be kept private.
I’m going to start a guild called the Time Keepers. We’ll publish a new calendar.
You’re still going on about that?
I don’t think people will hate the calendar so much that they join a guild dedicated to producing a calendar system
Time will tell.
Is that a pun?
No, but everything is speculation right now. Are you going to start a guild?
I can neither confirm nor deny my intent to start a guild
So you are, but you don’t want me to know what type of guild you’ll be starting?
All you need to know is it’ll be the best guild, and you’re not invited
Can’t have any time lords, you see?
I’m not a time lord... And you can only join one guild at a time, anyway.
Your loss
Good Standing
Much like the laws of a faction, guilds have their own laws. To remain in good standing with the guild and gain access to guild bonuses, you must follow the guild’s laws.
In addition to the laws, guilds may have ranks, which grant additional perks to their most loyal and contributing members. See Guild Contribution for more.
Guild Bonuses
All guilds are different, which includes the bonuses granted to guild members who are in good standing.
A guild that focuses on combat might grant additional combat experience and better prices for gear or handle selling loot to get more profit per item.
Guilds may provide room and board within their guildhall or operate without a guildhall. Perks are flexible to the needs of the players, so please speak to a guild representative to understand what benefits you’ll gain from joining their guild.
Guild Contribution
Being a part of a guild grants many bonuses—see Guild Bonuses—but often requires something in return. This is dependent on the guild.
Guilds may require their members to pay a membership fee, craft items, donate resources, recruit new members, train other members, complete dungeons, complete raids, kill members from other guilds, and so on.
To be a time lord, you must stare into the sky for one hour every day
You’re a dull sprocket. That wouldn’t even make sense. And my members would be Time Keepers.
To be a time lord, you must run through the market and yell out what the date is
That’s actually not a bad idea.
Guild Types
A guild can form around any idea. This can be as general or specific as the guild wishes, from the Eternal Birdwatchers guild to the Kitty Cat Knitting guild.
A few ideas for your own guild: crafting general items, weapons, armor, and jewelry; player vs. player in the Wilds, arena contests, and guild wars; dungeoneering, adventuring; exploring, cartography, archeology, and treasure hunting.
Guildhall
Most guilds have a guildhall to operate as their headquarters. The guildhall starts at level 1 and gains experience based on the number of members and the number of weeks the guild has remained active.
Levels open new options to grow the guildhall, unlock systems, and grant perks to members. All systems and perks have a monthly maintenance fee.
Zones
A guild is the smallest type of group that can own land via a Land Claim. This opens up the potential to build a town or use it for farmland.
A guild that builds a town may eventually evolve into a faction. Whether or not there is an intent to build a faction, it’s best to plan for that potential outcome and not claim land too close to other factions.
Fine, you want to know what guild I’m going to create?
I’m going to make a guild for mounts
We’ll find every exotic animal and tame them into mounts
Land, water, and air, big and small, common to rare
It’ll be an awesome business guild
I’ll give you a calendar for a mount.
Cogs, that sounds like a terrible trade
Time will tell.
Time lords...
This concludes the Guild guide. There are other guides you should read to better enjoy your time in Eternal Fantasy Online. Below is a simple index of subjects that players found interesting.
Navigation
Groups
- Faction
- Raid
- Party
Familiar
- Mounts
- Pets
- Nauflings
- Taming
Land
- Land Claim
- How to Farm
- Wilds
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